#include "Object.h"
#include "SceneNode.h"

Object::Object() {
	scaleObj = Vector3D(1.0f, 1.0f, 1.0f);
	parentNode = NULL;
}

Object::~Object() {
}

void Object::Update() {
}

void Object::Render() {
}

void Object::TranslateObj(Vector3D _trans) {
	transObj = _trans;
}

void Object::RotateObj(Vector3D _rot) {
	rotObj = _rot;
}

void Object::ScaleObj(Vector3D _scale) {
	scaleObj = _scale;
}

SceneNode* Object::GetParentNode() {
	return parentNode;
}

void Object::SetParentNode(SceneNode* node) {
	parentNode = node;
}